Episodes

3 days ago
3 days ago
Chris Avellone, the legendary writer and game designer, talks to Raphael Colantonio and Peter Salnikov on his approach to storytelling and narrative design in games and much more in this thoughtful, very open and sometimes funny episode.
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- Who is Chris Avellone, and how his experience at the D&D table affected his future career;
- How ‘Typhon’ became ‘Prey’ - and how the story of that game came to be at all;
- The damage devs take from using forced IPs: cases of Dark Messiah of Might & Magic, System Shock 2;
- Choices in RPGs and the depth they provide; the cases Mass Effect & Fallout: New Vegas’ Legion;
- Why is Pathfinder: Kingmaker more Fallout than Baldur’s Gate?
- Restraints as values: how limitations might lead a game out of the darkness;
- Leaks, scores, bad PR, press relations and other mutual pains of game developers & media.


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